showing 4 games

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Deadly Towers  Brøderbund;Irem (Lenar)1986 actionadventure amoeboids bossbattles bossrush censored chiroptera consoleclassix constructionsite currency dawnofanewage difficulty-single earth ghosts hard inventory ladders maleprotagonist mapdeficient monsters noports projectilelimit savepassword scorpions secrets secrets-mandatory secrets-spots shopping snakes spiders stoneage subterranean swords walking You are young Prince Myer, setting out to defend the ancient kingdom of Willner. Rubas, King of Devils, has built a castle in the north and is preparing to invade your kingdom. Ringing magic bells, he is calling out an army of the most terrifying creatures known (or unknown) to man. To defeat Rubas, you must journey to his palace and burn down his seven bell towers. On your quest, you will collect weapons and armor to defend yourself against rats and crawlers; bats, snakes and slime; demons, dragons and more. You'll need every ounce of help you can get. For you are all that stands between your people and the forces of darkness.***Deadly Towers is a mixed-bag. The gameplay is similar to [game=#9176]The Legend of Zelda[/game], with the perspective being a bit more 3D-ish. For a game released in 1986 it looks rather advanced. The graphics are nice, the music is good and the game is huge. The game has major flaws however. Some of them are not uncommon for an early NES game. Many necessary items are very well hidden in non-obvious spots. The difficulty level is too high. In this game the beginning is even the hardest part of the game. Being badly equipped you have barely a chance againts the many monsters. Sometimes when you run over a certain spot you are teleported into a dungeon. And you cannot immediately leave the dungeon, until you find the exit. Making things worse, the dungeons are huge 16x16 screen mazes with many difficult monsters. And only in these dungeons you can find shops where you can buy some better equipment to survive the final seven towers where seven bells are hidden, which you must find and destroy in order to challenge the end boss. Now with a walkthrough and cheat at hand I could avoid the biggest frustration, but I understand people who say that this game is a game design disaster.***"Mashou" is used in official documentation.

Journey through this 3D looking game to collect the evil magic bells from the 7 bell towers and burn them in the sacred flame.

Mashō literally means "Evil Bell" an is a pun of 魔性 which means meaning "devilishness." It was supposed to be titled "Hell's Bells," in English but this title qualified for Nintendo's unwritten censorship rules. Oddly, there are Holy Crosses shown all through the game and the game is pretty blatant that God himself has personally asked the game's protagonists to complete this quest.

This game has a very long crawl screen of text. Possibly the longest crawl of any game previous and I can't think of a longer since. The text mentions that the castle explored in the game is actually under construction. This can thinly justify the level structure.

[spoiler=Quick & Dirty Passwords Hack:;Close Passwords Hack]start, die immediately, change the 1st 2 letters of your password to "FE". Now you have lots of good equipment.[/spoiler][spoiler=Passwords:;Close Passwords:]GDXHDPMM10 Start with a lot of items
EF1KDK.KTX End of the Game
GDXHDPMM10 Another easy start
EE1KBK.TTT An Easy start
54DK1P4WC4 Final Battle with double shot
.AZODKNXTJ Final Battle with parallel shot[/spoiler][spoiler=Game Gene codes:;Close Game Gene codes:]LGXELPZU Start with 75 Ludder
GXSONPST No Damage
ZEUPKYPE 10x Ludder
GOUPUYIA 4x Ludder
GXUGLVON No charge at stores[/spoiler]
[Zerothis]***I'm surprised to find this game listed on many 'worst games of all time' lists. Ya, its insanely hard. And true, the character and enemies moves in plain 2D even though the enemies are (not) placed in a weird pseudo 3D non-existent environment. And, I'll admit, generally hidden/invisible entrances are used for required main levels instead of just secret bonus areas. And, ok, 20 hit points for the first enemy encountered in the game that isn't even a boss and doesn't even have a name, and doesn't even have a face, or a brain, or limbs, or multiple colors, is a bit excessive. Oh and instead of finding a way to the remotest part of the dungeons, grabbing the treasure and being teleported out, the player is teleported into the remotest part of the insanely complex dungeons, loses treasures, and must find their own way out. It could be worse, imagine if it had no continue option (which is easily exploited btw. [spoiler]Start the game, die, then change the first two letters of your continue password to "EF" or "FE".[/spoiler] Wimpy). [b]However, I like it for the challenge[/b], I find the false 3Dishness very retro (by 1986 standards), in a good way. This game proceeded [gameid=9176]The Legend of Zelda[/gameid] and in many ways its better, imo. The size of dungeons and the order of their 'completion' are superior. Deadly towers was actually the 2nd NES game I ever played after Super Mario Bros. It took me about 300 hours to beat. [b]This game gets 4.5 stars by me.[/b]
Summary of good points:
Challenging
Save your progress
Enemy Variety
Many Enemies Sharing Screen
Eight-way Movement
Eight-way Attack
Vast world to explore
Many secrets
Permanent upgrades
3Dish
Unique light-up cartridge (Japan version)
[Zerothis]
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Felix the Cat Hudson (Hudson Soft)1992 anthroprotagonist bossbattles cartoon difficulty-single felidprotagonist felixthecat platformer The evil Professor has captured Kitty Cat and taken her far, far away! He wants the incredible Magic Bag of Tricks from Felix. If Felix can't rescue his girlfriend, who knows what the Professor will do? Luckily, Felix still has the Magic Bag. You must use the awesome powers of the Magic Bag to their fullest if you want to rescue Kitty.***
[66]***
[32]***
[27]
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Little Red Hood  Joy Van;Sachen;HES (Thin Chen Enterprise)1989 bossbattles childprotagonist clams currency damageflicker deadlywater difficulty-single dogs fairytalebasis femaleprotagonist fish goblins hard indoors invisiblewalls keys littleredridinghood lives noports outdoors powerups randomchance randomevents randomizedattributes randomlocations scorpions secrets secrets-mandatory shopping snakes subterranean swimming testudines underwater ursines walking This game might just be better than [game=#7706]Hell's Bells[/game]. I'd give it 4.6 stars if I could.***One of the only NES game that requires to have any other game inserted into its cartridge to work.***From the game box :

"[i]This is no ordinary forest, then again, this is no ordinary LITTLE RED RIDING HOOD. She can sure throw a kick and let me tell you, she needs it to get to grandma safely.
The forest is filled with wicked goblins, snakes, scorpions, bears, and of course THE WOLF. Team up with her faithful dog and help LITTLE RED RIDING HOOD collect fruit, candy and magic potions so that che can fight these evil beasts and save grandma.[/i]"***Joy Van offered this game to American Video Entertainment for publishing but they decided not to.
HES Published the cartridge in Australia in two versions. One was a piggyback cartridge, requiring a licensed game be plugged into the back in order to satify the lockout chip. The other was functionally identical but has a cartridge slot dongle on a cable to plug in a licensed game rather that having the slot directly on the back of the cartridge.
[Zerothis]
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Mighty Bomb Jack  Tecmo1986 3dsvirtualconsole bombjack consoleclassix difficulty-ingame difficulty-single difficultyspike multipleendings rescue score secrets successpenalty superjump walking wiiuvirtualconsole wiivirtualconsole
[100]***Mighty Bomb Jack improves the single-screen platform action of the original [game=#24]Bomb Jack[/game] by featuring scrolling levels. The game plays generally very well, but is fully packed with sometimes very difficult to find secrets, secret rooms, different exits and so on. And you had to find a couple of hidden items to unlock the "best" ending.***Mighty Bomb Jack is an action/adventure game that was originally released for the Nintendo Entertainment System in 1987 by Tecmo. The hero of the game, Jack, must make his way through 16 levels of a pyramid in order to defeat the demon Belzebut and rescue the royal Pamera family. Each level is split into two parts; an action zone and a Royal Palace room. Action zones can be split up into several portions, and contain power-ups usually hidden in treasure chests such as money bags, Mighty Coins, and Mighty Drinks. Mighty Coins allow Jack to change colors; blue allows Jack to open orange treasure chests, orange allows him to open any treasure chest by simply touching it from the side, and green transforms all enemies on the screen into coins for 5 seconds. Mighty Drinks add 10 seconds to the game's timer.
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